Showing posts with label fps. Show all posts
Showing posts with label fps. Show all posts

Wednesday, 29 May 2013



You know those times when you're casually playing a friendly game of Counter-Strike (or any other game for that matter) with your buddies, when suddenly some young competitive punks who think they're MLG material drop by to rain on your parade? Turning that fun-filled match into a swear-filled, sweat-producing and rage-inducing tournament?

WHERE'S THE REST OF THE TEAM CAN'T LET THOSE KIDS BEAT ME ARGHGHGHGHH!!!11!!!!11

Well, if you're a victim of that, fret not! Watch this video and shed manly tears that these wrong-doers have at least been served justice! (Or just watch the video and laugh your heart out, your call. Still shed manly tears, though.)

-Airalien

Tuesday, 21 May 2013

You, especially those who frequent on Steam, may have heard of Sanctum. The prequel was generally well-received by those who played it when it came out in 2011. Unfortunately, it didn’t garner as much popularity among the community. My guess would be that many were probably unwilling to try out an intricate formula. The thought of playing first person in a tower defense game would probably put off most casual players.


I bought Sanctum during 2011 winter’s Steam Sale because it was dirt cheap (then again, every game is dirt cheap on a Steam Sale). However, I’ve not touched it till today for some reason. Every time I get around to playing it, something more important usually slaps me across the face and I forget about it.

So, when Sanctum 2 was released, I was definitely keen on playing it. Bought it immediately on Day 1 and began installing it the very next second.

I must say, I really enjoyed myself, even when I was playing solo. It really is a refresher from “serious” first person shooter games, and much simpler. Granted that they don’t possess the in-depth character personalities that Team Fortress 2 has for its classes, or a huge array of weapons like in the Modern Warfare series, Sanctum 2 comes with its own charm that has got me head over heels.

It’s definitely more fun when played with other people. Coordinating your efforts, sharing resources and the occasional “trying to kill your buddy with the falling building placement” is what keeps you from growing tired of this game. Especially in the last waves, where strong, durable enemies come out to obliterate your core (the thing you’re supposed to protect); holding that last stand with your teammates brings out certain camaraderie amongst strangers.


Definitely try out Sanctum 2 if you’re in need of a different recipe for a first person shooter from the others out there currently. If you have friends in the same position, I would strongly advise you grab them now and blast some aliens away.

-Airalien

Sunday, 19 May 2013

In case you missed the previous post, click here!


So we left off our hero, Artyom at Rigo Station. His heroic actions during the ill-fated cart ride has gained recognition around town, bringing him to the attention of a mysterious stranger...

Saturday, 18 May 2013


Well, as most of you with Steam accounts are probably aware that Metro: The Last Light, the sequel to Metro 2033, is now available. For those who probably figured this was some kind of morbid train simulator produced by Tim Burton, I’ll try to correct that real quick. 

The Metro series basically throws you back to a post-apocalyptic Moscow, after Russia was bombarded to kingdom come due to a nuclear war. The country is now severely radiated, making survival almost impossible on the surface and forcing the remaining citizens to seek refuge underground in the metro stations.


Meanwhile, those stranded outside, animal and human alike, have mutated into vicious creatures or what the locals have taken to calling “Dark Ones”. Those lucky enough to avoid such a fate now face a daily battle for survival, scavenging essential food and supplies while avoiding certain death by radiation, bandits or mutant claws.

Personally, I had Metro 2033 long before the sequel came out. But one thing about me, I have this big phobia for playing horror games. Ever since F.E.A.R (a very, very scary game for you paranormal weirdos), I didn’t dare playing even Left 4 Dead for a while!


I’ve, however, heard good things about the Metro series, and I’ll be damned if I let a little girl in a red dress prevent me from experiencing it first-hand for myself.

So I booted Metro 2033, and decided to see what the fuss was all about…

In this game, you play Artyom, a 20-year-old male survivor who has lived underground his entire life. You start off in a prologue, where you accompany Miller, another survivor, for an apparent mission…



The story then rewinds back 8 days ago. The story begins when Artyom and his stepfather cross paths with an old friend, Hunter, who is an elite Ranger and mutant hunter. Their brief reunion is cut short when the mutants find a way to break into the heart of the metro…


The 20-year-old eventually leaves the sanctuary of his home after promising Hunter to seek aid from Polis, another station, to counter the growing mutant threat.  He signs up as a caravan guard for a push cart, which would take him north towards Rigo Station…



So our hero makes it to Rigo Station without any problems… but his journey is far from over. Will he press on, despite knowing what danger lurks in the dark, abandoned tunnels? And what were those visions he encountered? Were they an omen for things to come, or simply hallucinations due to the radiation?

Stay tuned to find out more…

-Airalien